Osterhout Design Group secures $58m series A round to boost smartglasses arm

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Mobile AR/VR smartglasses developer and manufacturer Osterhout Design Group (ODG) has closed a $58 million series A funding round with the participation of Shenzhen O-film Tech, Vanfund Urban Investment & Development and several individual investors participated, along with principal outside investor and strategic partner 21st Century Fox.

The money will be used to boost ODG’s production capabilities, complete its new products to be introduced at CES ’17 and expand its...

By Wearable Tech, 02 December 2016, 0 comments. Categories: Eyewear, Virtual Reality.

Thalmic Labs secures $120m series B funding to bring new products to market

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Thalmic Labs, a wearable technology company that focuses on human-computer interaction and has developed the Myo gesture control armband, has closed its latest funding round with $120 million.

Intel Capital, the Amazon Alexa Fund and Fidelity Investments Canada led the funding round for the company, which plans to use the funds for bring in new products to market. iNovia, First Round Capital and Spark Capital also participated in the round.

The company's first product, the Myo armband,...

By Wearable Tech, 21 September 2016, 0 comments. Categories: Clothing & Textiles, Virtual Reality.

How augmented reality and wearables can ‘re-skill’ the workforce

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Headlines shouting “Brexit” have dominated the news of late and many analysts have characterized the vote as an “angry outcry” by working class citizens who’ve lost ground financially due to globalisation.

While that interpretation is debatable, it seems indisputable that globalisation has displaced a significant number of workers in many first-world countries. Workers in third-world countries have aspirations to skilled jobs, but may lack access to...

By Dr. Fridolin Wild, 13 July 2016, 0 comments. Categories: Ecosystems, Enterprise, Virtual Reality, Workplace.

IDTechEx projects hype "shift" in $30bn wearables market

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Though the hype surrounding some of the core wearable technology sectors is declining, an IDTechEx report argues that the market will be worth over $30 billion in 2016, with over $11 billion of the total generated by newly popular products including smartwatches and fitness trackers.

The value of the market is expected to rise to over $150 billion by 2026 and IDTechEx anticipates disruption, commoditisation and rapid evolution of product form factors.

Companies are now beginning to look...

By Wearable Tech, 12 July 2016, 0 comments. Categories: Applications, Research, Virtual Reality.

Adoption of smart glasses technology in the enterprise steadily building

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A survey conducted by the Augmented Reality for Enterprise Alliance (AREA), in collaboration with Vital Enterprises, has revealed that adoption of smart glasses could benefit enterprise environments.

Where enterprises in the aerospace, automotive, life sciences and manufacturing sectors are the earliest adopters of the smart glasses technology, the survey shows that adoption of the technology is steadily building.

42% of the enterprises surveyed stated that they will adopt the...

By Wearable Tech, 23 June 2016, 0 comments. Categories: Enterprise, Eyewear, Virtual Reality, Workplace.

Amnesty International launches #360Syria ‘virtual tour’ experience with Mozilla

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Amnesty International has launched a new #360Syria ‘virtual tour’ website using WebVR technology which reveals the destruction wrought by the Syrian government on the city of Aleppo.

The demonstration, known as “Fear of the Sky”, is powered by Mozilla A-Frame technology, an open source framework which streamlines WebVR development and facilitates simple creation of WebVR experiences with HTML.

The #360Syria website features specially-created 360-degree...

By Wearable Tech, 17 March 2016, 0 comments. Categories: Developers, Virtual Reality.

Microsoft will reinvigorate the smart glasses market

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A new study by market research specialists Juniper Research points towards over 12 million consumer smart glasses shipping in 2020, with the market reinvigorated from 2017 by Microsoft's impressive HoloLens wearable. 

HoloLens uses Augmented Reality (AR) to manipulate the world around the wearer. In demonstrations, we've seen the HoloLens being used for lifestyle reasons, productivity, and...

By Ryan Daws, 02 February 2016, 0 comments. Categories: Devices, Eyewear, Research, Virtual Reality, Workplace.

Enterprise applications to drive growth for augmented reality and wearable devices

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Though augmented reality (AR) and wearable devices have caused a stir in consumer technology, a new report from Beecham Research argues that enterprise applications will be the major driver of growth in these segments.

Manufacturing, logistics, healthcare and retail have been identified as some of the most dynamic markets, where AR offers novel, hands-free interaction along with more control and access to information.

The report details market activity and consolidation and lists recent...

By Wearable Tech, 21 January 2016, 0 comments. Categories: Applications, Virtual Reality, Workplace.